【调整】调整 db cs生成。 Table只支持key为string和long类型
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@ -83,6 +83,7 @@ Luban适合有以下需求的开发者:
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- unity + [tolua](https://github.com/topameng/tolua)、[xlua](https://github.com/Tencent/xLua)
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- unity + [tolua](https://github.com/topameng/tolua)、[xlua](https://github.com/Tencent/xLua)
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- unity + [ILRuntime](https://github.com/Ourpalm/ILRuntime)
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- unity + [ILRuntime](https://github.com/Ourpalm/ILRuntime)
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- unity + [puerts](https://github.com/Tencent/puerts)
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- unity + [puerts](https://github.com/Tencent/puerts)
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- unity + [GameFramework](https://github.com/EllanJiang/GameFramework)
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- unity + [ET游戏框架](https://github.com/egametang/ET)
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- unity + [ET游戏框架](https://github.com/egametang/ET)
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- unreal + c++
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- unreal + c++
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- unreal + [unlua](https://github.com/Tencent/UnLua)
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- unreal + [unlua](https://github.com/Tencent/UnLua)
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@ -90,6 +91,7 @@ Luban适合有以下需求的开发者:
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- unreal + [puerts](https://github.com/Tencent/puerts)
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- unreal + [puerts](https://github.com/Tencent/puerts)
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- cocos2d-x + lua
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- cocos2d-x + lua
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- cocos2d-x + js
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- cocos2d-x + js
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- [skynet](https://github.com/cloudwu/skynet)
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- 微信小程序平台
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- 微信小程序平台
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- 其他家基于js的小程序平台
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- 其他家基于js的小程序平台
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- 其他所有支持lua的引擎和平台
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- 其他所有支持lua的引擎和平台
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@ -194,6 +196,12 @@ Luban适合有以下需求的开发者:
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### 轻松表达传统导表工具难以支持的复杂配置
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<br/>
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### 传统兼容纵表
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### 传统兼容纵表
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<br/>
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<br/>
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@ -31,7 +31,7 @@ namespace Luban.Job.Db.Defs
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public string InternalTableType => "_" + Name;
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public string InternalTableType => "_" + Name;
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public string BaseTableType => $"Bright.Transaction.TxnTable<{KeyTType.Apply(DbCsDefineTypeVisitor.Ins)},{ValueTType.Apply(DbCsDefineTypeVisitor.Ins)}>";
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public string BaseTableType => $"Bright.Transaction.{(KeyTType is TLong ? "Long" : "String")}TxnTable<{ValueTType.Apply(DbCsDefineTypeVisitor.Ins)}>";
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public override void Compile()
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public override void Compile()
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{
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{
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