using Luban.Job.Cfg.Defs; using Luban.Job.Common.Defs; using System.Collections.Generic; namespace Luban.Job.Cfg.Generate { [Render("code_cpp_editor")] class CppEditorRender : CodeRenderBase { public override void Render(GenContext ctx) { } public override string Render(DefEnum e) { return "// enum"; } public override string Render(DefBean b) { return "// bean"; } public override string Render(DefTable p) { return "// table"; } public override string RenderService(string name, string module, List tables) { return "// service"; } } }