luban/README.md

607 lines
18 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# Luban
[![license](http://img.shields.io/badge/license-MIT-blue.svg)](https://opensource.org/licenses/MIT)
[![Build Status](https://travis-ci.com/focus-creative-games/luban.svg?branch=main)](https://travis-ci.com/focus-creative-games/luban)
![Docker Auto](https://img.shields.io/docker/cloud/automated/hugebug4ever/luban.svg)
![Docker Build](https://img.shields.io/docker/cloud/build/hugebug4ever/luban.svg)
![icon](docs/images/icon.png)
-----
## links
- [README - English](./README.en-us.md)
- [github link](https://github.com/focus-creative-games/luban)
- [gitee link](https://gitee.com/focus-creative-games/luban)
-----
## 介绍
luban是你的**最佳游戏配置解决方案**。
luban高效地处理游戏开发中常见的excel、json、xml之类的数据检查数据错误生成c#等各种语言的代码导出成bytes或json等多种格式。
luban统一了游戏配置开发工作流极大提升了策划和程序的工作效率。
## 核心特性
- 强大的数据解析和转换能力 {excel(csv,xls,xlsx)、json、bson、xml、yaml、lua、unity ScriptableObject} => {binary、json、bson、xml、lua、yaml、erlang、 custom format}
- 增强的excel格式可以简洁地配置出像简单列表、子结构、结构列表以及任意复杂的深层次的嵌套结构。
- 完备的类型系统,**支持OOP类型继承**搭配excel、json、lua、xml等格式数据**灵活优雅**表达行为树、技能、剧情、副本之类复杂GamePlay数据
- 支持生成c#、java、go、c++、lua、python、javascript、typescript、erlang、rust代码
- 支持生成 protobuf(schema + binary + json)、flatbuffers(schema + json)、msgpack(binary)
- 强大的数据校验能力。ref引用检查、path资源路径、range范围检查等等
- 完善的本地化支持。静态文本值本地化、动态文本值本地化、时间本地化、main-patch多地区版本
- 强大灵活的自定义能力,支持自定义代码模板和数据模板
- **通用型生成和缓存工具**。也可以用于生成协议、数据库之类的代码,甚至可以用作对象缓存服务
- **良好支持主流引擎、全平台、主流热更新方案、主流前后端框架**。支持unity、unreal、cocos2x、微信小游戏等主流引擎。工具自身跨平台能在Win,Linux,Mac平台良好工作。[详见](https://focus-creative-games.github.io/lubandoc/feature.html#%E6%94%AF%E6%8C%81%E4%B8%BB%E6%B5%81%E7%9A%84%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E8%AF%AD%E8%A8%80)
完整特性请参见 [feature](https://focus-creative-games.github.io/lubandoc/feature.html)
## 文档
- [快速上手](https://focus-creative-games.github.io/lubandoc/start_up.html)
- [Document](https://focus-creative-games.github.io/lubandoc) ,比较完善,有使用疑问,请先查看此文档。
- **示例项目** ([github](https://github.com/focus-creative-games/luban_examples)) ([gitee](https://gitee.com/focus-creative-games/luban_examples))
- [版本变更记录](https://focus-creative-games.github.io/lubandoc/changelog.html)
- 支持与联系
- QQ群: 692890842 Luban开发交流群。有使用方面的疑问请及时加QQ群询问随时有人帮助解决。
- 邮箱: taojingjian#gmail.com
## excel格式速览
完整示例请详见 [excel格式介绍](https://focus-creative-games.github.io/lubandoc/excel.html)
### 普通表
|##var| id | x1 | x5 | x6 | s1 | s2 | v3 | t1 |
| -|- | -| -| -| -| - | - | - |
|##type|int|bool|long|float|string|text#sep=\||vector3|datetime|
|##|id|desc1|desc2|desc3|desc4|desc7|desc1|time|
|| 1|false| 1000| 1.2| hello |key1\|world1|1,2,3|1999-10-10 11:12:13|
|| 2|true| 1000| 2.4|world |key2\|world2|2,4,5|1999-10-12 11:12:13|
### 原生数据列表
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td>arr1</td>
<td colspan="4">arr2</td>
<td>arr3</td>
<td colspan="3">arr4</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</id>
<td>(array#sep=;),int</td>
<td colspan="4">list,int</td>
<td>(list#sep=|),string</td>
<td colspan="3">list,string</td>
</tr>
<tr align="center">
<td>##</td>
<td>id</id>
<td>desc1</td>
<td colspan="4">desc2</td>
<td>desc3</td>
<td colspan="3">desc4</td>
</tr>
<tr align="center">
<td/>
<td>1</td>
<td>1;2;3</td>
<td>1</td><td>2</td><td></td><td></td>
<td>xx|yy</td>
<td>xxx</td><td>zzz</td><td></td>
</tr>
<tr align="center">
<td/>
<td>2</td>
<td>2;4</td>
<td>3</td><td>4</td><td>5</td><td></td>
<td>aaaa|bbbb|cccc</td>
<td>aaa</td><td>bbb</td><td>ccc</td>
</tr>
<tr align="center">
<td/>
<td>3</td>
<td>2;4;6</td>
<td>3</td><td>4</td><td>5</td><td>6</td>
<td>aaaa|bbbb|cccc</td>
<td>aaa</td><td>bbb</td><td>ccc</td>
</tr>
</table>
### 子结构
Reward为包含 "int item_id; int count; string desc; " 这三个字段的子结构。
<table border="1">
<tr align="center"><td>##var</td><td>id</td><td colspan="3">reward</td><td colspan="3">reward2</td><td>reward3</td></tr>
<tr align="center"><td>##type</td><td>int</td><td colspan="3">Reward</td><td colspan="3">Reward</td><td>Reward#sep=,</td></tr>
<tr align="center"><td>##var</td><td></td><td>item_id</td><td>count</td><td>desc</td><td></td><td></td><td></td><td/></tr>
<tr align="center"><td/><td>1</td><td>1001</td><td>10</td><td>item 1</td><td>1002</td><td>11</td><td>item 2</td><td>1002,1,item 3</td></tr>
<tr align="center"><td/><td>2</td><td>2001</td><td>10</td><td>item 2</td><td>2002</td><td>20</td><td>item 4</td><td>2003,2,item 5</td></tr>
</table>
### 结构列表 1
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td colspan="6">rewards1</td>
<td colspan="3">rewards2</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</td>
<td colspan="6">list,Reward</td>
<td colspan="3">list,Reward#sep=,</td>
</tr>
<tr align="center">
<td>##</td>
<td>id</td>
<td colspan="6">reward list desc1</td>
<td colspan="3">reward list desc2</td>
</tr>
<tr align="center">
<td/>
<td>1</td>
<td>1001</td><td>1</td><td>desc1</td><td>1002</td><td>2</td><td>desc2</td>
<td>1001,1,desc1</td><td>1002,2,desc2</td><td>1003,3,desc3</td>
</tr>
<tr align="center">
<td/>
<td>2</td>
<td>1001</td><td>1</td><td>desc1</td><td></td><td></td><td></td>
<td>1001,1,desc1</td><td>1002,2,desc2</td><td></td>
</tr>
</table>
### 结构列表 2
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td>name</td>
<td colspan="9">rewards</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</td>
<td>string</td>
<td colspan="9">list,Reward</td>
</tr>
<tr align="center">
<td>##var</td>
<td></td>
<td></td>
<td colspan="3">0</td>
<td colspan="3">1</td>
<td colspan="3">2</td>
</tr>
<tr align="center"><td/><td>1</td><td>task1</td><td>1001</td><td>10</td><td>desc1</td><td>1002</td><td>12</td><td>desc2</td><td>1003</td><td>13</td><td>desc3</td></tr>
<tr align="center"><td/><td>2</td><td>task1</td><td>1003</td><td>30</td><td>desc3</td><td>1004</td><td>40</td><td>desc4</td><td/><td/><td/></tr>
<tr align="center"><td/><td>3</td><td>task1</td><td>1005</td><td>50</td><td>desc5</td><td/><td/><td/><td/><td/><td/></tr>
</table>
### 结构列表 3
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td>name</td>
<td colspan="9">rewards</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</td>
<td>string</td>
<td colspan="9">list,Reward</td>
</tr>
<tr align="center">
<td>##var</td>
<td></td>
<td></td>
<td colspan="3">0</td>
<td colspan="3">1</td>
<td colspan="3">2</td>
</tr>
<tr align="center">
<td>##var</td>
<td/>
<td/>
<td>item_id</td><td>num</td><td>desc</td>
<td>item_id</td><td>num</td><td>desc</td>
<td>item_id</td><td>num</td><td>desc</td>
</tr>
<tr align="center"><td/><td>1</td><td>task1</td><td>1001</td><td>10</td><td>desc1</td><td>1002</td><td>12</td><td>desc2</td><td>1003</td><td>13</td><td>desc3</td></tr>
<tr align="center"><td/><td>2</td><td>task1</td><td>1003</td><td>30</td><td>desc3</td><td>1004</td><td>40</td><td>desc4</td><td/><td/><td/></tr>
<tr align="center"><td/><td>3</td><td>task1</td><td>1005</td><td>50</td><td>desc5</td><td/><td/><td/><td/><td/><td/></tr>
</table>
### 多行表
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td>name</td>
<td colspan="6">*stages</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</td>
<td>string</td>
<td colspan="6">list,Stage</td>
</tr>
<tr align="center">
<td>##var</td>
<td/>
<td/>
<td>id</td>
<td>name</td>
<td>desc</td>
<td>location</td>
<td>item_id</td>
<td>num</td>
</tr>
<tr align="center">
<td>##</td>
<td>id</td>
<td>desc1</td>
<td>desc1</td>
<td>desc2</td>
<td>desc3</td>
<td>desc4</td>
<td>desc5</td>
<td>desc6</td>
</tr>
<tr align="center">
<td/>
<td>1</td>
<td>task1</td>
<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td>3</td><td>stage3</td><td>stage desc3</td><td>1,2,3</td><td>1002</td><td>1</td>
</tr>
<tr align="center">
<td/><td>2</td>
<td>task2</td>
<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1002</td><td>1</td>
</tr>
</table>
### 多级多行表
多行表的列表字段,每个列表元素还可以是多行。支持任意多级的多行嵌套。另外也允许有多个多行字段,每个字段的行数还可以不同。
<table border="1">
<tr align="center">
<td>##var</td>
<td>id</td>
<td>name</td>
<td colspan="10">*stages</td>
</tr>
<tr align="center">
<td>##type</td>
<td>int</td>
<td>string</td>
<td colspan="10">list,Stage</td>
</tr>
<tr align="center">
<td>##var</td>
<td/>
<td/>
<td>id</td>
<td>name</td>
<td>desc</td>
<td colspan="3">*tips</td>
<td colspan="4">*rules</td>
</tr>
<tr align="center">
<td>##var</td>
<td/>
<td/>
<td></td>
<td></td>
<td></td>
<td>location</td>
<td>item_id</td>
<td>num</td>
<td>id</td>
<td>name</td>
<td>item_id</td>
<td>num</td>
</tr>
<tr align="center">
<td>##</td>
<td>id</td>
<td>desc1</td>
<td>desc1</td>
<td>desc2</td>
<td>desc3</td>
<td>desc4</td>
<td>desc5</td>
<td>desc6</td>
<td>id</td>
<td>desc</td>
<td>item id</td>
<td>count</td>
</tr>
<tr align="center">
<td/>
<td>1</td>
<td>task1</td>
<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td><td>1</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td></td><td></td><td></td><td></td>
</tr>
<tr align="center">
<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1001</td><td>1</td><td>1</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td></td><td></td><td></td><td>2</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td></td><td></td><td></td><td>3</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td>3</td><td>stage3</td><td>stage desc3</td><td>1,2,3</td><td>1002</td><td>1</td><td>1</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td>1</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td></td><td></td><td></td><td></td>
</tr>
<tr align="center">
<td/><td>2</td>
<td>task2</td>
<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td><td></td><td></td><td></td><td></td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td></td><td></td><td></td><td></td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td></td><td></td><td></td><td></td>
</tr>
<tr align="center">
<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1002</td><td>1</td><td>1</td><td>hello</td><td>5001</td><td>1</td>
</tr>
<tr align="center">
<td/><td/><td/><td></td><td></td><td></td><td>2,2,2</td><td>1002</td><td>2</td><td></td><td></td><td></td><td></td>
</tr>
</table>
### map 类型的多级子标题
<table border="1">
<tr align="center"><td>##var</td><td>id</td><td colspan="4">lans</td></tr>
<tr align="center"><td>##type</td><td>int</td><td colspan="4">map,string,string</td></tr>
<tr align="center"><td>##var</td><td/><td>ch-zn</td><td>en</td><td>jp</td><td>fr</td></tr>
<tr align="center"><td/><td>1</td><td>苹果</td><td>apple</td><td>aaa</td><td>aaa</td></tr>
<tr align="center"><td/><td>2</td><td>香蕉</td><td>banana</td><td>bbb</td><td>bbb</td></tr>
</table>
### 类型继承适合技能、buff相关配置
<table border="1">
<tr align="center"><td>##var</td><td>id</td><td colspan="4">shape</td><td colspan="4">shape2</td></tr>
<tr align="center"><td>##type</td><td>int</td><td colspan="4">Shape</td><td colspan="4">Shape</td></tr>
<tr align="center"><td>##var</td><td></td><td>$type</td><td>radius</td><td>width</td><td>height</td><td></td><td></td><td></td><td></td></tr>
<tr align="center"><td/><td>1</td><td>Circle</td><td>10</td><td/><td/><td>Circle</td><td>100</td><td></td><td></td></tr>
<tr align="center"><td/><td>2</td><td>Rectangle</td><td></td><td>10</td><td>20</td><td>矩形</td><td>10</td><td>20</td><td></td></tr>
<tr align="center"><td/><td>3</td><td></td><td>10</td><td/><td/><td>Triangle</td><td>15</td><td>15</td><td>15</td></tr>
<tr align="center"><td/><td>4</td><td>Circle</td><td>10</td><td/><td/><td>Rectangle</td><td>30</td><td>20</td><td></td></tr>
</table>
### 多主键表(联合索引)
多个key构成联合唯一主键。
|##var|key1|key2|key3| num|
|-|-|-|-|-|
|##type|int|long|string|int|
||1|1|aaa|123|
||1|1|bbb|124|
||1|2|aaa|134|
||2|1|aaa|124|
||5|6|xxx|898|
### 多主键表(独立索引)
多个key独立索引。
|##var|key1|key2|key3| num|
|-|-|-|-|-|
|##type|int|long|string|int|
||1|2|aaa|123|
||2|4|bbb|124|
||3|6|ccc|134|
||4|8|ddd|124|
||5|10|eee|898|
### 单例表
有一些配置全局只有一份,比如 公会模块的开启等级,背包初始大小,背包上限。此时使用单例表来配置这些数据比较合适。
|##var| guild_open_level | bag_init_capacity | bag_max_capacity | newbie_tasks |
| - |- | - | - | - |
| ##type | int | int | int | list,int|
| ## |desc1 | desc 2 | desc 3 | desc 4 |
| | 10 | 100| 500| 10001,10002 |
### 纵表
<table border="1">
<tr align="center">
<td>##var#column</td>
<td>##type</td>
<td>##</td>
<td></td>
</tr>
<tr align="center">
<td>guild_open_level</td><td>int</td><td>desc1</td><td>10</td>
</tr>
<tr align="center">
<td>bag_init_capacity</td><td>int</td><td>desc2</td><td>100</td>
</tr>
<tr align="center">
<td>bag_max_capacity</td><td>int</td><td>desc3</td><td>500</td>
</tr>
<tr align="center">
<td>newbie_tasks</td><td>list,int</td><td>desc4</td><td>10001,10002</td>
</tr>
</table>
## json、lua、xml、yaml 格式速览
以行为树为例展示json格式下如何配置行为树配置。xml、lua、yaml等等格式请参见 [详细文档](https://focus-creative-games.github.io/lubandoc)。
```json
{
"id": 10002,
"name": "random move",
"desc": "demo behaviour tree",
"executor": "SERVER",
"blackboard_id": "demo",
"root": {
"$type": "Sequence",
"id": 1,
"node_name": "test",
"desc": "root",
"services": [],
"decorators": [
{
"$type": "UeLoop",
"id": 3,
"node_name": "",
"flow_abort_mode": "SELF",
"num_loops": 0,
"infinite_loop": true,
"infinite_loop_timeout_time": -1
}
],
"children": [
{
"$type": "UeWait",
"id": 30,
"node_name": "",
"ignore_restart_self": false,
"wait_time": 1,
"random_deviation": 0.5,
"services": [],
"decorators": []
},
{
"$type": "MoveToRandomLocation",
"id": 75,
"node_name": "",
"ignore_restart_self": false,
"origin_position_key": "x5",
"radius": 30,
"services": [],
"decorators": []
}
]
}
}
```
## 代码使用预览
这儿只简略展示c#、typescript、go语言在开发中的用法更多语言以及更详细的使用范例和代码见[示例项目](https://github.com/focus-creative-games/luban_examples)。
- C# 使用示例
```C#
// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
var tables = new cfg.Tables(file => return new ByteBuf(File.ReadAllBytes(gameConfDir + "/" + file + ".bytes")));
// 访问一个单例表
Console.WriteLine(tables.TbGlobal.Name);
// 访问普通的 key-value 表
Console.WriteLine(tables.TbItem.Get(12).Name);
// 支持 operator []用法
Console.WriteLine(tables.TbMail[1001].Desc);
```
- typescript 使用示例
```typescript
// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
let tables = new cfg.Tables(f => JsHelpers.LoadFromFile(gameConfDir, f))
// 访问一个单例表
console.log(tables.TbGlobal.name)
// 访问普通的 key-value 表
console.log(tables.TbItem.get(12).Name)
```
- go 使用示例
```go
// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
if tables , err := cfg.NewTables(loader) ; err != nil {
println(err.Error())
return
}
// 访问一个单例表
println(tables.TbGlobal.Name)
// 访问普通的 key-value 表
println(tables.TbItem.Get(12).Name)
```
## 路线图
- [ ] 新增 unity 内置编辑器
- [ ] 新增 unreal 内置编辑器
- [ ] 补充单元测试
## License
Luban is licensed under the [MIT](LICENSE.TXT) license.