455 lines
13 KiB
Markdown
455 lines
13 KiB
Markdown
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# Luban
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[](https://opensource.org/licenses/MIT)
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[](https://travis-ci.com/focus-creative-games/luban)
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-----
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## links
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- [README - English](./README.en-us.md)
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- [github link](https://github.com/focus-creative-games/luban)
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- [gitee link](https://gitee.com/focus-creative-games/luban)
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-----
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## 介绍
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luban是你的**最佳游戏配置解决方案**。
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luban高效地处理游戏开发中常见的excel、json、xml之类的数据,检查数据错误,生成c#等各种语言的代码,导出成bytes或json等多种格式。
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luban统一了游戏配置开发工作流,极大提升了策划和程序的工作效率。
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## 核心特性
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- 强大的数据解析和转换能力 {excel(csv,xls,xlsx), json, bson, xml, yaml, lua, unity ScriptableObject} => {binary, json, bson, xml, lua, yaml, erlang}
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- 增强的excel格式,可以简洁地配置出像简单列表、子结构、结构列表,以及任意复杂的深层次的嵌套结构。
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- 完备的类型系统,**支持OOP类型继承**,搭配excel、json、lua、xml等格式数据**灵活优雅**表达行为树、技能、剧情、副本之类复杂GamePlay数据
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- 支持生成 protobuf(schema + binary + json)、flatbuffers(schema + json)、msgpack(binary)
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- 强大的数据校验能力。ref引用检查,path资源路径检查等等
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- 支持生成c#,java,go,c++,lua,python,javascript,typescript,erlang,rust代码
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- 完善的本地化支持
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- 强大灵活的自定义能力,支持代码模板和数据模板
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- **==通用型生成和缓存工具==**。也可以用于生成协议、数据库之类的代码,甚至可以用作对象缓存服务
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- **良好支持主流引擎、全平台、主流热更新方案、主流前后端框架**。支持unity、unreal、cocos2x、微信小游戏等主流引擎。工具自身跨平台,能在Win,Linux,Mac平台良好工作。[详见](https://focus-creative-games.github.io/lubandoc/feature.html#%E6%94%AF%E6%8C%81%E4%B8%BB%E6%B5%81%E7%9A%84%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E8%AF%AD%E8%A8%80)
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完整特性请参见 [feature](https://focus-creative-games.github.io/lubandoc/feature.html)
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## 文档
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- [快速上手](https://focus-creative-games.github.io/lubandoc/start_up.html)
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- [Document](https://focus-creative-games.github.io/lubandoc) ,比较完善,有使用疑问,请先查看此文档。
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- **示例项目** ([github](https://github.com/focus-creative-games/luban_examples)) ([gitee](https://gitee.com/focus-creative-games/luban_examples))
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- [版本变更记录](https://focus-creative-games.github.io/lubandoc/changelog.html)
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- 支持与联系
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- QQ群: 692890842 (Luban开发交流群)。有使用方面的疑问请及时加QQ群询问,随时有人帮助解决。
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- 邮箱: taojingjian#gmail.com
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## excel格式速览
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完整示例请详见 [excel格式介绍](https://focus-creative-games.github.io/lubandoc/excel.html)
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### 普通表
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|##var| id | x1 | x5 | x6 | s1 | s2 | v3 | t1 |
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| -|- | -| -| -| -| - | - | - |
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|##type|int|bool|long|float|string|text#sep=\||vector3|datetime|
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|##|id|desc1|desc2|desc3|desc4|desc7|desc1|time|
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|| 1|false| 1000| 1.2| hello |key1\|world1|1,2,3|1999-10-10 11:12:13|
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|| 2|true| 1000| 2.4|world |key2\|world2|2,4,5|1999-10-12 11:12:13|
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### 原生数据列表
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<table border="1">
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<tr align="center">
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<td>##var</td>
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<td>id</td>
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<td>arr1</td>
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<td colspan="4">arr2</td>
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<td>arr3</td>
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<td colspan="3">arr4</td>
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</tr>
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<tr align="center">
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<td>##type</td>
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<td>int</id>
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<td>array,int</td>
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<td colspan="4">list,int</td>
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<td>(list#sep=|),string</td>
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<td colspan="3">list,string</td>
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</tr>
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<tr align="center">
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<td>##</td>
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<td>id</id>
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<td>desc1</td>
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<td colspan="4">desc2</td>
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<td>desc3</td>
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<td colspan="3">desc4</td>
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</tr>
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<tr align="center">
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<td/>
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<td>1</td>
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<td>1,2,3</td>
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<td>1</td><td>2</td><td></td><td></td>
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<td>xx|yy</td>
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<td>xxx</td><td>zzz</td><td></td>
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</tr>
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<tr align="center">
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<td/>
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<td>2</td>
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<td>2;4</td>
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<td>3</td><td>4</td><td>5</td><td></td>
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<td>aaaa|bbbb|cccc</td>
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<td>aaa</td><td>bbb</td><td>ccc</td>
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</tr>
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<tr align="center">
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<td/>
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<td>3</td>
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<td>2|4|6</td>
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<td>3</td><td>4</td><td>5</td><td>6</td>
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<td>aaaa|bbbb|cccc</td>
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<td>aaa</td><td>bbb</td><td>ccc</td>
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</tr>
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</table>
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### 结构列表
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<table border="1">
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<tr align="center">
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<td>##var</td>
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<td>id</td>
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<td colspan="6">rewards1</td>
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<td colspan="3">rewards2</td>
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</tr>
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<tr align="center">
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<td>##type</td>
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<td>int</td>
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<td colspan="6">list,Reward</td>
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<td colspan="3">list,Reward#sep=,</td>
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</tr>
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<tr align="center">
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<td>##</td>
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<td>id</td>
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<td colspan="6">reward list desc1</td>
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<td colspan="3">reward list desc2</td>
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</tr>
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<tr align="center">
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<td/>
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<td>1</td>
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<td>1001</td><td>1</td><td>desc1</td><td>1002</td><td>2</td><td>desc2</td>
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<td>1001,1,desc1</td><td>1002,2,desc2</td><td>1003,3,desc3</td>
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</tr>
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<tr align="center">
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<td/>
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<td>2</td>
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<td>1001</td><td>1</td><td>desc1</td><td></td><td></td><td></td>
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<td>1001,1,desc1</td><td>1002,2,desc2</td><td></td>
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</tr>
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</table>
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### 多行表 1
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<table border="1">
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<tr align="center">
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<td>##var</td>
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<td>id</td>
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<td>name</td>
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<td colspan="6">stages</td>
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</tr>
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<tr align="center">
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<td>##type</td>
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<td>int</td>
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<td>string</td>
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<td colspan="6">list,Stage</td>
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</tr>
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<tr align="center">
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<td>##var</td>
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<td/>
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<td/>
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<td>id</td>
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<td>name</td>
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<td>desc</td>
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<td>location</td>
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<td>item_id</td>
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<td>num</td>
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</tr>
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<tr align="center">
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<td>##</td>
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<td>id</td>
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<td>desc1</td>
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<td>desc1</td>
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<td>desc2</td>
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<td>desc3</td>
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<td>desc4</td>
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<td>desc5</td>
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<td>desc6</td>
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</tr>
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<tr align="center">
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<td/>
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<td>1</td>
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<td>task1</td>
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<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td>
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</tr>
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<tr align="center">
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<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1001</td><td>1</td>
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</tr>
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<tr align="center">
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<td/><td/><td/><td>3</td><td>stage3</td><td>stage desc3</td><td>1,2,3</td><td>1002</td><td>1</td>
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</tr>
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<tr align="center">
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<td/><td>2</td>
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<td>task2</td>
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<td>1</td><td>stage1</td><td>stage desc1</td><td>1,2,3</td><td>1001</td><td>1</td>
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</tr>
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<tr align="center">
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<td/><td/><td/><td>2</td><td>stage2</td><td>stage desc2</td><td>1,2,3</td><td>1002</td><td>1</td>
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</tr>
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</table>
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### 多行表 2
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<table border="1">
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<tr align="center">
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<td>##var</td>
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<td>id</td>
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<td>name</td>
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<td colspan="9">rewards</td>
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</tr>
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<tr align="center">
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<td>##type</td>
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<td>int</td>
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<td>string</td>
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<td colspan="9">list,Reward</td>
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</tr>
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<tr align="center">
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<td>##var</td>
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<td></td>
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<td></td>
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<td colspan="3">0</td>
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<td colspan="3">1</td>
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<td colspan="3">2</td>
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</tr>
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<tr align="center">
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<td>##var</td>
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<td/>
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<td/>
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<td>item_id</td><td>num</td><td>desc</td>
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<td>item_id</td><td>num</td><td>desc</td>
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<td>item_id</td><td>num</td><td>desc</td>
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</tr>
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<tr align="center"><td/><td>1</td><td>task1</td><td>1001</td><td>10</td><td>desc1</td><td>1002</td><td>12</td><td>desc2</td><td>1003</td><td>13</td><td>desc3</td></tr>
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<tr align="center"><td/><td>2</td><td>task1</td><td>1003</td><td>30</td><td>desc3</td><td>1004</td><td>40</td><td>desc4</td><td/><td/><td/></tr>
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<tr align="center"><td/><td>3</td><td>task1</td><td>1005</td><td>50</td><td>desc5</td><td/><td/><td/><td/><td/><td/></tr>
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</table>
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### map 类型的多级子标题
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<table border="1">
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<tr align="center"><td>##var</td><td>id</td><td colspan="4">lans</td></tr>
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<tr align="center"><td>##type</td><td>int</td><td colspan="4">map,string,string</td></tr>
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<tr align="center"><td>##var</td><td/><td>ch-zn</td><td>en</td><td>jp</td><td>fr</td></tr>
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<tr align="center"><td/><td>1</td><td>苹果</td><td>apple</td><td>aaa</td><td>aaa</td></tr>
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<tr align="center"><td/><td>2</td><td>香蕉</td><td>banana</td><td>bbb</td><td>bbb</td></tr>
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</table>
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### 类型继承(适合技能、buff相关配置)
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<table border="1">
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<tr align="center"><td>##var</td><td>id</td><td colspan="4">shape</td><td colspan="4">shape2</td></tr>
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<tr align="center"><td>##type</td><td>int</td><td colspan="4">Shape</td><td colspan="4">Shape</td></tr>
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<tr align="center"><td>##var</td><td></td><td>__type__</td><td>radius</td><td>width</td><td>height</td><td></td><td></td><td></td><td></td></tr>
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<tr align="center"><td/><td>1</td><td>Circle</td><td>10</td><td/><td/><td>Circle</td><td>100</td><td></td><td></td></tr>
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<tr align="center"><td/><td>2</td><td>Rectangle</td><td></td><td>10</td><td>20</td><td>矩形</td><td>10</td><td>20</td><td></td></tr>
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<tr align="center"><td/><td>3</td><td>圆</td><td>10</td><td/><td/><td>Triangle</td><td>15</td><td>15</td><td>15</td></tr>
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<tr align="center"><td/><td>4</td><td>Circle</td><td>10</td><td/><td/><td>Rectangle</td><td>30</td><td>20</td><td></td></tr>
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</table>
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### 多主键表(联合索引)
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多个key构成联合唯一主键。
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|##var|key1|key2|key3| num|
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|-|-|-|-|-|
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|##type|int|long|string|int|
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||1|1|aaa|123|
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||1|1|bbb|124|
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||1|2|aaa|134|
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||2|1|aaa|124|
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||5|6|xxx|898|
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### 多主键表(独立索引)
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多个key独立索引。
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|##var|key1|key2|key3| num|
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|-|-|-|-|-|
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|##type|int|long|string|int|
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||1|2|aaa|123|
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||2|4|bbb|124|
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||3|6|ccc|134|
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||4|8|ddd|124|
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||5|10|eee|898|
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### 单例表
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有一些配置全局只有一份,比如 公会模块的开启等级,背包初始大小,背包上限。此时使用单例表来配置这些数据比较合适。
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|##var| guild_open_level | bag_init_capacity | bag_max_capacity | newbie_tasks |
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| - |- | - | - | - |
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| ##type | int | int | int | list,int|
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| ## |desc1 | desc 2 | desc 3 | desc 4 |
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| | 10 | 100| 500| 10001,10002 |
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### 纵表
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<table border="1">
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<tr align="center">
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<td>##var&column</td>
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<td>##type</td>
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<td>##</td>
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<td></td>
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</tr>
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<tr align="center">
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<td>guild_open_level</td><td>int</td><td>desc1</td><td>10</td>
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</tr>
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<tr align="center">
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<td>bag_init_capacity</td><td>int</td><td>desc2</td><td>100</td>
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</tr>
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<tr align="center">
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<td>bag_max_capacity</td><td>int</td><td>desc3</td><td>500</td>
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</tr>
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<tr align="center">
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<td>newbie_tasks</td><td>list,int</td><td>desc4</td><td>10001,10002</td>
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</tr>
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</table>
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## json、lua、xml、yaml 格式速览
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以行为树为例,展示json格式下如何配置行为树配置。xml、lua、yaml等等格式请参见 [详细文档](https://focus-creative-games.github.io/lubandoc)。
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```json
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{
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"id": 10002,
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"name": "random move",
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"desc": "demo behaviour tree",
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"executor": "SERVER",
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"blackboard_id": "demo",
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"root": {
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"__type__": "Sequence",
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"id": 1,
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"node_name": "test",
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"desc": "root",
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"services": [],
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"decorators": [
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{
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"__type__": "UeLoop",
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"id": 3,
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"node_name": "",
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"flow_abort_mode": "SELF",
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"num_loops": 0,
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"infinite_loop": true,
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"infinite_loop_timeout_time": -1
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}
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],
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"children": [
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{
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"__type__": "UeWait",
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"id": 30,
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"node_name": "",
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"ignore_restart_self": false,
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"wait_time": 1,
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"random_deviation": 0.5,
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"services": [],
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"decorators": []
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},
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{
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"__type__": "MoveToRandomLocation",
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"id": 75,
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"node_name": "",
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"ignore_restart_self": false,
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"origin_position_key": "x5",
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"radius": 30,
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"services": [],
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"decorators": []
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}
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]
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}
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}
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```
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## 代码使用预览
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这儿只简略展示c#、typescript、go语言在开发中的用法,更多语言以及更详细的使用范例和代码见[示例项目](https://github.com/focus-creative-games/luban_examples)。
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- C# 使用示例
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```C#
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// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
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var tables = new cfg.Tables(file => return new ByteBuf(File.ReadAllBytes(gameConfDir + "/" + file + ".bytes")));
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// 访问一个单例表
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Console.WriteLine(tables.TbGlobal.Name);
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// 访问普通的 key-value 表
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Console.WriteLine(tables.TbItem.Get(12).Name);
|
||
// 支持 operator []用法
|
||
Console.WriteLine(tables.TbMail[1001].Desc);
|
||
```
|
||
|
||
- typescript 使用示例
|
||
|
||
```typescript
|
||
// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
|
||
let tables = new cfg.Tables(f => JsHelpers.LoadFromFile(gameConfDir, f))
|
||
// 访问一个单例表
|
||
console.log(tables.TbGlobal.name)
|
||
// 访问普通的 key-value 表
|
||
console.log(tables.TbItem.get(12).Name)
|
||
```
|
||
|
||
- go 使用示例
|
||
|
||
```go
|
||
// 一行代码可以加载所有配置。 cfg.Tables 包含所有表的一个实例字段。
|
||
if tables , err := cfg.NewTables(loader) ; err != nil {
|
||
println(err.Error())
|
||
return
|
||
}
|
||
// 访问一个单例表
|
||
println(tables.TbGlobal.Name)
|
||
// 访问普通的 key-value 表
|
||
println(tables.TbItem.Get(12).Name)
|
||
|
||
```
|
||
|
||
## 路线图
|
||
|
||
- [ ] 新增 unity 内置编辑器
|
||
- [ ] 新增 unreal 内置编辑器
|
||
- [ ] 补充单元测试
|
||
|
||
## License
|
||
|
||
Luban is licensed under the [MIT](LICENSE.TXT) license.
|